It was a smooth launch overall and, at this point, the servers are completely stable. Despite that, many players still got to enjoy those all-important first few hours of powerful storytelling before that particular ordeal, and that players can continue to play as normal. Not through joy, but because Early Access had been ruined by servers unable to handle the rush of players.On day two of Shadowbringers Early Access, DDoS attacks and a meltdown of the dungeon servers slightly hindered progress for those on North American servers. Heck, I even remember the game’s producer and director, Naoki Yoshida, during the game’s initial launch party. Smooth-er beginningsFinal Fantasy XIV has been plagued with server issues many times over from instance servers breaking down and gating much of the game’s meaningful content, to full-on DDoS attacks causing days’ (and sometimes weeks) worth of flaky connections and subsequent log-in queues. It’s one of the last subscription MMOs on the market, and getting millions of players to commit to that in the face of literally hundreds of free alternatives is enough to say Square Enix has created something special. I didn’t stick with the initial launch of Final Fantasy XIV after the beta proved just how problematic it would be, but I’ve been an active player since the A Realm Reborn release. After management restructuring and a few more years of development time, Final Fantasy XIV: A Realm Reborn rose from the ashes.Fast-forward to 2019 and we now have Shadowbringers, the game’s third major expansion since its 2013 rebirth. Initially released back in 2010 to a very muted response, Square Enix nuked the game when its archaic design choices threatened its reputation. MSRP $39.99Final Fantasy XIV is one of the in gaming history.
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